LiveLike
42 W 24th Street, New York, NY, 10010, United States
Overview
LiveLike provides heavily customized, white‑labeled VR apps that let broadcasters offer interactive viewing experiences — multiple camera angles, virtual suites, pre-produced content and social features. Its platform powers both live streams and achieved VR footage, and the company often handles VR production and distribution for events. LiveLike has pursued league‑level deals (for example with the French Tennis Federation) to produce entire events and expose its tech to multiple broadcasters at once. In 2017 the company produced 76 games across five countries and streamed over 300 hours of original VR sports content. The startup has experimented with social integration (a feature to invite friends into a virtual suite via Facebook) and is exploring AR and MR as future viewing formats. LiveLike plans to use new funding to support general growth and to build the architecture required for large‑scale live streaming. LiveLike provides an end-to-end white-label solution that enables sports broadcasters to stream live content into VR, placing fans in virtual suites, press boxes, stands, or sidelines. The platform includes social capabilities, in-depth statistics, and on-demand replays, and is designed to preserve broadcasters' branding, sponsors, and content rights. LiveLike operates as a B2B2C business, building branded apps for broadcasters while serving the end-user fan experience. The team of five cofounders combines design, engineering, sales, and production expertise and positions the company to scale production and distribution with partners. The startup has focused on interactivity and social features from the start and plans to roll out several new features and additional broadcast partnerships in the near term. LiveLike aims over time to replace the traditional television experience with a closer-to-live-game alternative, while recognizing that the product is currently a supplementary viewing option. Financially, the company raised $5.01 million in its recent raise and noted fundraising took longer due to early-stage market skepticism about VR.
- Total raised
- $15M
- Funding rounds
- 2
- Latest round
- Series B
- Latest activity
- Feb 2018
Industries
- Broadcasting
- CRM
- Digital Media
- Gamification
- Internet
- Software
- Technical Support
Recent funding
Series B
Feb 2018
$10M
Equity
Oct 2016
$5M