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Streamloots

Centro De Iniciativas Municipales, San Mateo, California, 94401, United States

Overview

Streamloots provides a customizable monetization and engagement platform that lets creators sell interactions, set prices, and customize cards their viewers can purchase. The company reports more than 50,000 content creators using the platform and has a team of about 30 people. Creators on average can see a 500% increase in income after implementing Streamloots, according to the CEO. Streamloots is building additional services beyond monetization, including health plans, mental health counseling, and a fund to help streamers take days off. The product currently focuses on English and Spanish users, with the largest customer bases in the U.S., Spain, the U.K., and South America, and the company plans future expansion into markets such as Asia. Funding will be used to drive user growth and to create more product teams to build out the platform. Streamloots operates a marketplace enabling live streamers to monetize their broadcasts by selling interactive 'cards' (grouped in chests) that viewers buy to trigger actions during streams. The company was founded in January 2018 by four founders who previously built an eSports player-investment marketplace and launched between Spain and Silicon Valley. Its platform has shown early traction: more than 1 million interactions have been redeemed and some viewers pay up to €8,000 per month to interact with streamers. Streamloots positions itself to help individual creators earn a living from their content while giving fans closer, real-time engagement. CEO Alberto Martínez Guerrero frames the mission as enabling influencers to live off their content and bring fans closer to their idols. The product focuses on a variety of interaction types, from playing games with creators to on-stream challenges, and monetization is driven directly by audience purchases. Streamloots collects and packages interactions from players across different video games and sells those interaction packages back to the players so they can commercialize them to their audiences. The company began activity in January 2018 in Spain and is headquartered in Cartagena (Murcia). It is present in more than 25 countries, monetizes activity from over 1,500 players and has 100,000 registered users. The team totals 10 employees (8 in Valencia, 1 in the U.S. and 1 in Mexico). Streamloots will use the new funding to double headcount and to expand its game-activity monetization business. The company recently closed a venture capital round of €500,000. Streamloots operates a platform that enables esports players and streamers to monetize fan interactions—from playing a match with a fan to giving Skype lessons or performing live. The company began activity in January in Spain and already reports presence in more than 20 countries. It maintains an office in Valencia and recently opened an office in California. Streamloots is preparing to double its team in the coming months and plans expansion into northern Europe and increased presence across the Americas. Financially, the company has received €200k in convertible instruments and is pursuing further convertible funding to complete a larger round. The sector is internet/software (streamer monetization) and the operation is described as venture capital activity.

Total raised
$9M
Funding rounds
4
Latest round
Equity
Latest activity
Nov 2020

Industries

  • eSports
  • Gaming
  • Marketplace
  • Video Streaming
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Recent funding

  1. Equity

    Nov 2020

    $7M

  2. Equity

    Mar 2019

    $1M

  3. Equity

    Nov 2018

    $1M

  4. Equity

    May 2018

    $0M

Team