HaptX
6724 185th Ave NE Suite 300, Redmond, WA, 98052, United States
Overview
HaptX develops the HaptX Gloves, devices that physically displace the user’s skin to mimic real object contact and provide more than 130 points of tactile feedback per hand. The company’s products are used by Fortune 500 companies and governments for demanding applications in training and simulation, industrial design, and robotics. HaptX plans to use the new funding to commercialize next-generation products building on the HaptX Gloves DK2. The company is led by founder and CEO Jake Rubin and is headquartered in Redmond, WA, with offices in San Luis Obispo and San Francisco, CA. The round increases the company’s total funding to more than $58M, positioning it for broader commercialization. No revenue or user metrics were disclosed in the article. HaptX develops realistic haptic gloves for VR and robotics, led by founder and CEO Jake Rubin. Its flagship product is the HaptX Gloves DK2, an advanced haptic feedback glove. The company sold out its first DK2 production run in less than six months. New financing will be used to accelerate expanded production of the DK2 and to speed development and commercial introduction of new haptic products. Financially, HaptX has raised $35M in total funding, with Series A now at $28M after the latest credit facility. Prior investors include Verizon Ventures, Mason Avenue Investments, Taylor Frigon Capital Partners and Upheaval Investments. HaptX also maintains offices in San Luis Obispo and San Francisco, CA. HaptX develops realistic haptic technology and produces the HaptX Gloves DK2, described in the announcement as the world's most advanced haptic feedback gloves. The company targets enterprise use cases including training, design, and robotics, and sold out its first DK2 manufacturing run in less than six months, prompting a second run. HaptX announced a $12 million Series A-1 growth financing, bringing total funding to $31 million. The round included participation from existing investors Verizon Ventures, Mason Avenue Investments, Taylor Frigon Capital Partners, and Upheaval Investments. HaptX opened a new 15,000-square-foot headquarters in Redmond, WA, expanded its San Luis Obispo office footprint by 50%, and also maintains an office in San Francisco. Over the next 12 months the company plans to add dozens of new positions across mechanical engineering, software development, sales, and operations to scale manufacturing and meet growing demand. HaptX develops a sensor-packed glove that simulates haptic and resistance feedback for enterprise VR and robotics users. The system uses an external pneumatic box to expand and contract air pockets inside a glove to recreate the feel of virtual objects. HaptX has shifted from a VR-only pitch to also address robotics, positioning its offering around real-world input and output for design and visualization workflows. The company focuses on enterprise customers, where deployments have largely been in internal innovation hubs and pilot programs. HaptX announced $12 million in new funding to be dedicated to its next-generation glove hardware and has now raised $19 million to date. Alongside the financing, HaptX has partnered with Advanced Input Systems on product development, manufacturing, and go-to-market efforts. AxonVR is the creator of the HaptX Platform, a haptic textile that simulates lifelike touch and can be applied to wearables and other form factors. The technology is aimed at bringing realistic touch to digital experiences across enterprise use cases including location-based entertainment, training and simulation, and design and manufacturing. AxonVR plans to deliver HaptX technology to its first enterprise partners to enable more authentic VR interactions. The lightweight, flexible material can be applied to any surface and the company highlights integration with physics engines to produce realistic sensations. AxonVR was founded in 2012 by Jake Rubin and Dr. Robert Crockett and is based in Seattle, WA and San Luis Obispo, CA. Financially, the company has raised $7M to date, including a recently completed $5.8M seed round.
- Total raised
- $57M
- Funding rounds
- 5
- Latest round
- Equity
- Latest activity
- Sep 2022
Industries
- Hardware
- Human Computer Interaction
- Motion Capture
- Robotics
- Virtual Reality
Recent funding
Equity
Sep 2022
$23M
Debt Financing
Nov 2021
$4M
Series A
Jul 2021
$12M
Series A
Dec 2019
$12M
Seed
Dec 2016
$6M