Imverse
Chemin du Pré-Fleuri 3, Plan-les-Ouates, Geneva, 1228, Switzerland
Overview
Imverse has developed a proprietary voxel graphics engine capable of live capture, rendering and streaming of multiple holograms in real time for telepresence and volumetric content. Its technology creates full‑body volumetric humans at a fraction of the cost, without industrial cameras or powerful computing equipment, and with low latency, enabling delivery at rates comparable to mainstream video conferencing. Imverse Holo lets creators and businesses set up multi‑camera systems for live volumetric video capture with no green screens or cloud services, and enables producers and consumers to edit, interact and manipulate content in real time. The platform targets use cases including virtual teleconferencing, immersive education, healthcare, gaming and the Metaverse. Over the past year the company has secured partnerships with several large technology companies and expanded operations to France. Imverse is currently focusing on enterprise solutions and has raised funding to accelerate software development, team growth and global product rollout. Imverse is a Swiss VR start-up whose graphics software makes the creation of photorealistic 3D content 10 times faster and cheaper than current solutions. Its product lineup includes IMVERSE LiveMaker, which creates 3D universes from a single 360° picture, and a real-time hologram solution called “Elastic Time” that captures visitors and renders life-size photorealistic bodies in VR immediately. The company showcased these technologies at SIGGRAPH, holding the first-ever VR workshop in VR. Proceeds from its recent CHF1.5 million financing will be used to double the team and expand engineering, sales and business development, and to produce VR content for marketing. Imverse also plans to open an office in Los Angeles to be closer to customers, partners and investors. CEO and co-founder Javier Bello Ruiz said there is a clear market fit for both the holograms and the reconstruction software and that users are enthusiastic. Imverse builds a real-time mixed-reality engine that composites users’ actual bodies and other real-world objects into VR, aiming to increase presence and ease headset adoption. The team spent five years developing the technology at EPFL and debuted public demos at Sundance Film Festival, including the Elastic Time experience. Imverse is also developing LiveMaker, described as a “Photoshop for VR,” to let creators edit and build VR experiences from inside a headset. The company has a four-person core team; CTO Robin Mange brings roughly 12 years of specialization in volumetric rendering. Imverse has worked with content studios such as Emblematic Group and is planning a Los Angeles presence to accelerate commercial partnerships. Financially, the startup has raised $400,000 to date and is pursuing a multi-million-dollar Series A to fund expansion. Observers in the article suggested VR platform companies would likely be interested in acquiring the technology if commercialization falters.
- Total raised
- $5M
- Funding rounds
- 3
- Latest round
- Series A
- Latest activity
- Jun 2022
Industries
- 3D Technology
- Simulation
- Software
- Virtual Reality
- Virtual World
- Virtualization
Recent funding
Series A
Jun 2022
$5M
Equity
Jan 2018
$0M