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Mightier

186 Lincoln St 6th Floor, Boston, Massachusetts, 02111, United States

Overview

Mightier offers a clinically validated at-home video game system that pairs games with biofeedback and evidence-based coping strategies to help children build emotional resilience. The technology was developed by clinicians at Boston Children’s Hospital and Harvard Medical School and is led by CEO Craig Lund. Since launching in 2018, Mightier has helped over 50,000 families, addressing issues such as anxiety, tantrums, ADHD, ODD and ASD. The company plans to use new funding to expand its team and scale its technology to reach more children. It also intends to push further into the healthcare industry via a strategic partnership. Financially, Mightier has raised a total of $29M to date. Mightier is a Boston-based video games program developed and tested at Boston Children’s Hospital and Harvard Medical School that helps children aged 6–14 cope with emotional regulation issues including ADHD, anxiety and anger. Its games use a heart rate monitor so kids can see what they are feeling in real time and practice regulation skills. The current library comprises 25 games and the app has been used to play more than 2.5 million games. Three clinical trials conducted with Boston Children’s Hospital and Harvard Medical School showed that after 12 weeks on the platform children manage their emotions better and parents report less stress. Led by co-founder and CEO Craig Lund, the company raised USD$250k in funding. Mightier intends to use the funds to expand operations and broaden its business reach. Mightier, founded in 2016 out of Boston Children’s Hospital, offers a library of 25 bioresponsive video games designed to treat behaviors associated with emotional dysregulation in kids aged 6–14. The company partners with video game developers and adds a Mightier emotional-learning layer to keep children engaged while teaching regulation skills. Commercially launched in July 2017, Mightier delivers its product via an app (iPhone and Android) paired with a heart-rate monitor and clinician coaching. It offers a starter plan (monitor, app, introductory coaching, progress tracking, parent resources and a private community) and a foundation plan (dedicated tablet, whole-family access and monthly licensed-clinician coaching). To date more than 2.5 million games have been played on the Mightier app. After the Series A, the company has raised over $10.1M and intends to use the new funds to grow product, marketing and engineering teams and to invest in consumer acquisition and engagement strategies. Mightier develops bioresponsive video games and a wearable heart-rate monitor (the Mighty Band) that teach children emotional regulation by making games respond to changes in heart rate. Its product includes the Mighty Band, the Mightier app and game library, six 30-minute coaching sessions, an online hub to track progress, and a private parent community. The company’s current library contains 15 games and it works with external video-game developers to expand offerings. Developed and tested over seven years at Boston Children’s Hospital and Harvard Medical School, Mightier commercially launched in July 2017. The company plans to use the new funding to quadruple its team, expand the game library from 15 to more than 25 titles, and conduct additional clinical research at Massachusetts General Hospital.

Total raised
$26M
Funding rounds
4
Latest round
Series B
Latest activity
Dec 2021

Industries

  • Gaming
  • Health Care
  • Mental Health
  • Video Games
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Recent funding

  1. Series B

    Dec 2021

    $17M

  2. Equity

    Sep 2019

    $0M

  3. Series A

    May 2019

    $7M

  4. Seed

    Jun 2018

    $2M

Team