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The Venture Codex

AECAL

Hamburg, Germany

Overview

Asian E-Commerce Alliance is an Indian-based company that develops digital business models. They participate in this endeavor through investment and consulting. They invest in good entrepreneurs and accompany them intensively.

Total investments
2
Lead investments
0
Investments · 12mo
0
Active investors
0

Sector focus

  • E-Commerce
Visit website

Investment portfolio

  • Flinto

    Participated · Series A · Dec 2017

    Flintobox delivers monthly activity boxes containing play-based activities (painting, drawing, games) designed to promote early child development, plus a curriculum, daily lesson plans, teacher training, classroom posters and a parent app. Founded in 2013, the company reports more than four lakh (over 400,000) customers across 700+ cities and towns and serves around 350 preschools. It launched FlintoClass in June — a ‘pre-school in a box’ product for preschools. Flintobox turned profitable this year and registered revenue of Rs 13 crore. The company plans to capture India’s $4.5 billion pre-school market and pursue global expansion beginning in South‑East and Middle‑East Asia. Flinto makes Flintobox, a theme-based activity box sent monthly to subscribers for children aged 3–7 designed to develop cognitive, motor, creative, social and language skills. Each month the company creates a fresh activity box with a new theme (examples in the article: veggie champ, wildlife safari, fun with numbers, colour scientist). The Chennai-based company was founded last year by CEO Arunprasad Durairaj and Vijaybabu Gandhi. Flinto began with 50 subscriptions and now ships 1,500 boxes to 230 locations in India. A single Flintobox is sold for Rs 1,095, with three- and six-month subscription options priced at Rs 2,985 and Rs 5,370 respectively. CEO Durairaj said the startup focuses on early-childhood education (before age eight) and that the raise was oversubscribed in two months.

  • Gamezop

    Participated · Seed · Feb 2016

    Gamezop licenses HTML5 games from developers and embeds them inside popular partner apps including Myntra, Grofers, ShareChat, MX Player, Glance, and PhonePe. The company has more than 1,600 partner apps and acquires users by piggybacking on these apps’ distribution without spending on user acquisition. Partner apps see an average 40% boost in engagement time from Gamezop’s games and receive a 50% share of the revenue Gamezop generates. Gamezop reports a present user base of 34 million monthly active users and aims to be on 5,000 apps by 2021; management expects revenue to grow five- to six-fold in the next 12 months. The startup is exploring additional real-money and free-to-play formats and will use the new funding to grow its mobile esports format and establish a presence in select overseas markets via its piggybacking model. Gamezop is run and owned by Advergame Technologies and was founded in 2015 by brothers Yashash Agarwal (CEO) and Gaurav Agarwal. Gamezop is a New Delhi, India–based smartphone gaming platform that aggregates short games from around the world into a single app. The app lets users play without constantly installing and uninstalling individual games. Although currently available only for Android, all games on Gamezop are device- and OS-agnostic and can be shared as weblinks to play on smartphones, tablets, PCs, or Smart TVs. The company is extending features for HTML5 game developers to bring them on par with native counterparts. Gamezop recently closed $350K (Rs. 2.3 crores) in seed funding. It plans to use the funds to invest in technology, distribution alliances, and talent.

Team

No current team members are available.