Hiber
Kastellgatan 1, Gothenburg, Vastra Gotaland, 413 07, Sweden
Overview
Hiber offers a browser-first platform and mobile creation app that lets users build and publish interactive 3D experiences without programming. Creators can place assets in a 3D space and save functionality so others can play those creations through a web portal. The company emphasizes no-code mobile creation, targeting Gen Z while also courting older players, and says users have created more than one million interactive experiences. Hiber positions itself at the intersection of connected devices, AI, and creator-focused entertainment and operates in beta with planned product announcements later in the year. Its technology leverages modern web standards (HTML5, WebGL, PWA, WebAssembly) to enable play without downloads, opening access in low-bandwidth and emerging markets. The company has 35 employees and has made recent hires in product, infrastructure, and development. Hiber operates HiberWorld, a browser- and mobile-based platform that lets creators build and instantly share 3D user-generated games without learning code. The company emphasizes mobile-first creation and instant sharing via web links, and can target low-bandwidth and low-end hardware. Its proprietary solution leverages HTML5, WebGL, PWA and WebAssembly to save and replay asset placements and game functionality in the browser. Since January the platform has grown to more than 300,000 games and about 250,000 monthly active users, with engagement and retention rising during the COVID-19 pandemic. The startup was founded in 2017 and is based in Gothenberg, Sweden, and it has 25 employees. The platform is free today and the company plans to introduce monetization next year. Hiber offers a browser-based game and entertainment creation platform (Hiber World) that lets creators place assets in a 3D space and share playable games directly in the web browser. The platform is designed so non‑programmers can create games, while more complex functionality is available to those with programming skills. Hiber is currently operating a beta version online and plans an updated release in the coming months with a roadmap of tools to simplify creation and support greater complexity. The company says its games are small (under 10 MB today) and that modern web technologies (HTML5, WebGL, PWA, WebAssembly) and increased browser storage make in‑browser play possible. Hiber has seen early viral traction from small promotion tests in U.S. school districts. The team was founded in 2017, has fewer than 10 employees, and faces rivals such as Roblox, Minecraft, Struckd, and Kogama.
- Total raised
- $18M
- Funding rounds
- 3
- Latest round
- Equity
- Latest activity
- Jun 2021
Industries
- Online Games
- Social Network
- Video Games
Recent funding
Equity
Jun 2021
$15M
Seed
Aug 2020
$2M
Equity
Aug 2019
$1M