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The Venture Codex

Corus Entertainment

25 Dockside Drive, Toronto, ON, M5A 0B5, Canada

Overview

Corus Entertainment is one of Canada’s most successful integrated media and entertainment companies. Founded by JR Shaw, the company was built from the media assets originally owned by Shaw Communications, and spun off as a separate, publicly-traded company in 1999. Since then, the Company’s asset base has grown substantially through strategic acquisitions and a strong operating discipline. Corus Entertainment's stock is found on the TSX under the symbol CJR.B.

Total investments
4
Lead investments
2
Investments · 12mo
0
Active investors
0

Sector focus

  • Animation
  • Digital Entertainment
  • Media and Entertainment
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Investment portfolio

  • Kin Community

    Participated · Series D · Jun 2016

    Founded in 2007 by CEO Michael Wayne and based in Santa Monica, California, Kin Community is a digital media company that produces home-focused video content and manages a creator network. Kin Studios creates video content in food, home, and DIY categories, while the Kin Community multi-platform network features more than 120 lifestyle content creators including Rosanna Pansino, Hannah Hart, Jenn Im, Lauren Riihimaki and Rachel and Byron Talbott. The company has more than 170 million social followers and generates more than 600 million video views monthly. Kin Community raised $13.5m in a Series D financing and intends to use the proceeds to increase original content production and distribution across social, OTT and traditional media platforms. It also plans to continue global expansion into new markets including Australia and the UK and to invest in global sales, marketing and partner-management infrastructure. KIN operates KIN Community, a premium lifestyle network and creator platform producing female-focused video content across food, health, beauty, parenting, home and entertainment verticals. The company incubates online video talent, produces custom branded content and original programming including Emmy-winning series. KIN says its network attracts more than 25 million unique viewers each month, has over 4 billion lifetime video views and has drawn more than 20 million network subscribers since 2011. The company plans to use new funding to expand talent acquisition and support, grow its advertising sales team, develop original programming and pursue new business development opportunities. As part of its growth, KIN will partner with Corus to launch KIN Canada, leveraging Corus’s platforms to bring KIN’s creators and advertising opportunities to the Canadian market. KIN’s offerings include direct brand integrations and custom content programs for advertisers.

  • Kin

    Led · Series C · Sep 2014

    KIN operates KIN Community, the number-one female-focused lifestyle network on YouTube, producing original lifestyle video across food, health, beauty, parenting, home and entertainment. The company attracts more than 25 million unique viewers each month and has over 4 billion lifetime video views; since 2011 its network has grown to more than 20 million subscribers. KIN incubates online video talent, produces custom branded content for advertisers, and offers award-winning scripted series. The company plans to use new funding for talent acquisition and support, expansion of its advertising sales team, original programming, and new business development. KIN will also partner with Corus to launch KIN Canada, bringing its multichannel network, creators and advertising opportunities to the Canadian market.

  • Fingerprint

    Participated · Series B · Jun 2014

    Fingerprint builds and curates mobile apps and digital content for young children, offering originals, licensed titles (e.g., Caillou, VeggieTales) and partner apps integrated with its SDK. Its SDK gives parents tools to track learning progress and lets apps join Fingerprint’s network to surface relevant titles to children. The company also runs custom networks for partners including Samsung (KidsTime), Sylvan Learning (SylvanPlay) and Astro (AstroPlay), and is building a network for Cricket Media. Fingerprint currently offers about 250 apps across its networks and expects to have over 600 apps, 50 e-books and additional video services by December. Revenues have grown tenfold in under two years, and its network reaches around 3 million users who download on average 2.5 games each. The team of roughly 26 people includes executives with backgrounds at Leapfrog, PlayFirst, Disney and other children’s content and gaming companies. Fingerprint Digital is a San Francisco mobile gaming startup focused on educational apps for children, operating a platform of curated kids content. The company develops about one third of the apps internally and provides an SDK for third-party developers to integrate features like parent-child in-app communication and progress tracking. It currently offers 14 apps, works with six external development partners, and reports over 25 million minutes of total playtime; its top title, Big Kid Firefighter, has been played by a quarter of kids over 50 times. Fingerprint is building kid-first engagement features that will include a shared rewards system, a loyalty program for earning free apps, and a cross-property in-app currency, with additional product news expected in four to six weeks. The company expects to ship eight more apps by year-end and at least four more next year. Leadership includes CEO Nancy MacIntyre, formerly EVP of Products and Marketing at LeapFrog. Financially, Fingerprint has previously raised a $1.4M seed and a bridge round, bringing total funding to date to $7.75M. Fingerprint Digital builds educational mobile games for children and integrates a built-in parent-child sharing platform called “Mom-Comm” that lets parents view progress and send text/voice encouragement. The company released its first apps to iTunes on December 1 and already has five apps live, including three “Big Kid Life” titles, Play Maker, and a third-party Do Re Mi 1-2-3 that uses its SDK. Early traction metrics include over 270,000 game sessions, more than 2 million minutes played, 500,000 snapshot reports in December, average sessions of 7.35 minutes, and users returning about four times in a month. Fingerprint offers an SDK that allows third-party titles to integrate the Mom-Comm system for free in exchange for revenue share, with the company vetting titles for educational quality. The team includes founders Nancy MacIntyre and Brad Edelman and senior hires from LeapFrog, PlayFirst, Everloop, and 2K Games. The company is currently giving away apps as part of a Facebook promotion and says it plans to release several new apps next quarter, including what it calls its “biggest product initiative” and an “all new app experience.”

Team

No current team members are available.