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Wargaming

105 Agion Omologiton Avenue, Nicosia, 1080, Cyprus

Overview

Wargaming is an online game developer and publisher providing free-to-play MMO games. The company develops colorful games for mobile and portable platforms. Their portfolio includes the world of tanks blitz cross-platform shooter, and more.

Total investments
5
Lead investments
1
Investments · 12mo
0
Active investors
8

Sector focus

  • Gaming
  • MMO Games
  • Online Games
  • Online Portals
  • PC Games
  • Video Games
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Investment portfolio

  • Gcore

    Led · Series A · Jul 2024

    Gcore provides edge AI, cloud, network, and security solutions and serves public organizations, telcos, and global corporations across media and entertainment, gaming, technology, financial services, and retail. The company operates a global IT infrastructure across six continents with over 180 edge nodes/points of presence, 25+ cloud locations, a total network capacity exceeding 200 Tbps, and an average response time of 30 ms worldwide. Gcore employs a team of 600 across ten offices and has delivered cloud capabilities for AI training and inference, including support for large language model training and edge inference. Built for the edge and addressing a $200bn+ market opportunity, the company emphasizes low latency, data sovereignty, and efficient cloud resource utilization. Gcore plans to invest its new funding into its technology and platform—specifically expanding AI servers powered by NVIDIA GPUs—and to enhance its edge AI offerings and global infrastructure.

  • Polystream

    Participated · Series A · Apr 2019

    Polystream develops Software Defined Imaging technology to stream games and other interactive 3D applications at scale via the visual cloud. Its platform uses CPUs across the distributed cloud to instruct local GPUs and deliver streamed applications with no downloads or modifications. The company targets large audiences for instant, seamless interactive experiences. Polystream plans to use new funding to recruit top talent globally, expand marketing activities, and accelerate further technology development. The company was founded in 2015 by CEO Bruce Grove and CTO Adam Billyard and is based in Guildford, UK. Financially, Polystream has completed a $12M Series A round to support its growth and product development. Polystream is a Guildford, UK-based provider of patented interactive streaming technology. Led by CEO Bruce Grove, the company offers a platform that enables publishers, developers, and content creators/marketers to deliver scalable HD streaming solutions for games and 3D applications. Its technology supports deployment on public or private cloud services. Polystream raised $1.5M in seed funding from London Venture Partners and Initial Capital. The company intends to use the funds to expand adoption of its platform in Europe and the US.

  • Kamcord

    Participated · Series C · Apr 2016

    Kamcord operates a video network that lets people broadcast gaming action and other smartphone screen activity from their tablets and phones. The company is shifting to an "appcasting" strategy to let users livestream non-gaming apps such as Tinder, Instagram and other mobile experiences. Kamcord aims to expand beyond gaming to attract non-gaming viewers and grow its audience, which the article reports at 1 million viewers. It monetizes streams through virtual goods called "stars"—priced up to $80—that viewers buy for broadcasters, with Kamcord splitting the proceeds; the product currently does not run ads. Kamcord partners with existing online creators, including musical artist Redfoo and makeup creator Wengie, and has rebranded its site around topics like sports fans and YouTube reactions. Following the latest raise, its total funding stands at over $37 million. Kamcord is a mobile video game recording service that allows players to capture and share gameplay clips. Its core product integrates with game developers to surface recorded gameplay content in players' native languages. The company opened an office in Japan and plans a major expansion across Asia, beginning with Japan and then moving into China and South Korea. To support that growth it intends to triple headcount from 23 employees to somewhere in the 60s within a year. Kamcord has raised funding to support this expansion, including a recent Series B. For China it expects to use different infrastructure than Amazon Web Services, which isn’t ubiquitous there. Kamcord offers a developer SDK that enables mobile games to record, share and view in-game videos. The product debuted in 2012 as the world’s first mobile gameplay recording solution. Users now share one video every two seconds; over 1 million videos were shared in the last month, users have shared 5 million videos total, and more than 3 billion videos have been recorded since launch. Kamcord says it will invest in better discovery of mobile gaming content, including within its own apps. The company sees Asia as a major growth market and plans to leverage investor relationships to make inroads with developers there. The platform’s traction and usage metrics underpin its efforts to expand distribution and content discovery. Kamcord offers a developer SDK that lets mobile players record and share video of in-game sessions and view others’ clips on Kamcord.com. The team is adding social features — profiles and commenting — to turn Kamcord.com into a destination for mobile gaming content. The company is YC-backed, runs an 11-person team, and has built its in-game recording into over 115 games. Users have recorded one billion game sessions since the startup launched last year. Management says an Android version of its developer tools is in progress. Financially, the company had previously accrued just north of $1.5 million in capital and recently closed an additional seed round; the team has largely deferred monetization while it builds usage, though it has signaled potential future ad or brand-revenue plans. Kamcord offers a lightweight SDK that lets mobile gamers record in-game footage and share clips (notably to YouTube) with minimal impact on gameplay. The company opened its SDK about four months ago and has seen rapid adoption: the number of games using Kamcord has more than doubled and recordings jumped from three to seven videos per second in two weeks. Kamcord is focused on polishing its iOS SDK as the immediate priority while planning Android support in the coming year. The team is small and is being deliberate about engineering resource allocation as it scales the product. Kamcord plans to use its recent seed funding to cover payroll and expand the team, including hiring a designer and “locking down the team” for 2013.

  • Hitbox

    Participated · Equity · Nov 2015

    Hitbox is a Vienna-based live-streaming community and platform for gamers that offers revenue sharing from adverts. Led by CEO Martin Klimscha, the platform supports streams using common PC tools such as Open Broadcasting Software or XSplit and is open to all streamers. The company recently raised $4M in funding, which it says will be used to continue expanding operations. Investors in the round included Speedinvest, Wargaming, North Base Media and other angels. Hitbox is hiring in Vienna as part of its expansion plans.

Team

  • Victor Kislyi

    CEO / Co-founder

    LinkedIn
  • Nick Katselapov

    Co-Founder and Non-executive Director

    LinkedIn
  • Chris Chung

    World of Tanks Franchise Director

    LinkedIn
  • Mohamed Fadl

    Head of Global eSports