32-Bit Ventures
Delaware, OH, United States
Overview
32-Bit Ventures supports blockchain game development through early stage investment.
- Total investments
- 12
- Lead investments
- 0
- Investments · 12mo
- 0
- Active investors
- 0
Investment portfolio
- SuperGaming
Participated · Series B · Aug 2025
SuperGaming is an Indian game development studio best known for titles such as Indus Battle Royale and Silly Royale, and for producing award-winning mobile experiences. The company develops proprietary technology including the Indus Engine and SuperPlatform, a cloud-based SaaS built in partnership with Google Cloud to power hyperscale, real-time multiplayer games for lower-end devices in emerging markets. SuperGaming has pursued Web3 integration through projects like Tower Conquest: Metaverse Edition on Polygon and a Layer-3 Superchain partnership with B3 GameChain on Base to enable asset continuity and interoperable progression. The new capital will be used to expand Indus internationally (starting with Latin America in partnership with LOUD.GG), scale game development capabilities, hire top-tier talent, create new original IP, and deepen publisher partnerships. Financially, the company closed a $15M Series B following a $5.5M Series A in October 2021, with returning backers reaffirming support. SuperGaming highlights strong market validation—Indus won Google Play's "Best Made in India" award for 2024—and positions SuperPlatform as the primary focus for global expansion and developer-facing monetization and live-ops tools. SuperGaming is a Pune-based game developer that builds and publishes mobile and multiplayer titles. It has developed its own game engine for running hyper-scale, real-time multiplayer games and holds the official PAC-MAN mobile game. Its catalogue includes MaskGun (which crossed 50 million installs), Devil Amongst Us (10 million installs within four months), and Tower Conquest. The company also offers Bored, a suite of games for remote teams used in over 2,500 Slack workspaces across the US, UK, Europe and India. SuperGaming raised $5.5M in a Series A and plans to use the proceeds to expand talent by 60%, build a publishing division and market existing titles. It intends to launch a battle royale, Indus, in early 2022. SuperGaming is building a social platform that serves as a party hub for casual gamers, offering a genre of casual, social and party games. The product targets a broader audience than hard-core titles, aiming for games played by a much larger and diverse audience. The company plans to use the newly raised capital to launch its social platform and to enter international markets within the next year. SuperGaming raised $1.3 million in a seed round to fund these efforts. Founders are Roby John (co-founder and chief executive), Navneet Waraich (director of technology), and Sanket Nadhani; John previously co-founded and led Pune-based June Gaming. The article cites a KPMG and Google study projecting India’s online gaming market to grow to $1 billion by 2021 from $290 million in 2017, highlighting the opportunity SuperGaming targets.
- Immortal Rising 2
Participated · Equity · Mar 2025
Immortal Rising 2 is the flagship title announced by Singapore-based Planetarium Labs and developed by Busy Beans Studio. The game is part of Planetarium Labs’ community-driven Web3 gaming portfolio focused on immersive, moddable experiences. The company plans to use the new funding to expand the Immortal Rising 2 ecosystem, enhance gameplay mechanics, and deepen community engagement. The raise coincided with the conclusion of an Immortal Statue NFT sale and precedes a Token Generation Event (TGE) slated for March 27. Financially, the project has just secured $3M in new funding and sits on top of a prior $32M Series A round led by Animoca Brands. Planetarium Labs is led by Robbie Ferguson, Co-Founder and President.
- Party Icons
Participated · Seed · Nov 2024
Party Icons centers on Miragio, a customizable interactive island that serves as the Partyverse hub and gateway to three playable modes—Party Heist, Party Brawl, and Carnival Clash—with more modes planned. The platform blends traditional Web2 game design with Web3 features: mintable higher-rarity Hero Icons and weapons, Mirship NFTs, and a Party-as-a-Service (PaaS) live-ops model that decentralizes economic and operational control to guilds, streamers, and players. A secret fourth mode, God Mode, is reserved for OGX̅ NFT holders and enables game-master mechanics; a spectator role that lets viewers influence live streams is slated for rollout and testing in 2025. Sessions are built for ‘bite-sized’ play (most under 12 minutes) and the game emphasizes social and competitive experiences with upgradeable Party Talents, weapons, and player-driven clubs. The company says it will use new funding to accelerate development of gaming and social experiences, expand Web3-enabled functionality and infrastructure, and fuel global expansion into key markets in 2025. Total known funding is now $20 million.
- Moku
Participated · Equity · Sep 2024
Moku operates as a Web3 publisher with a platform called Moku HQ designed to put publishing power into the hands of gamers and creators. The company aims to build a distribution ecosystem where community members act as co-publishers and share in success. Moku positions itself as a distribution advantage on Ronin and focuses on aligning incentives between developers, publishers, and players via token-based rewards. The team emphasizes community-driven growth, activating communities and ecosystems to drive traffic and engagement. Moku plans to accelerate development of its platform and broader ecosystem to bring the next wave of games to market alongside creators. Financially, the company announced a $5.35M investment round led by major web3 backers.
- Jungle
Participated · Seed · Jul 2024
Jungle is building For The Win (FTW), a mobile first-person shooter described as a speedy, team-based hero shooter that is currently in early alpha testing in South America. FTW attracted over 100,000 downloads in its first month of availability in that region. Jungle plans to use the Solana blockchain to implement player rewards based on in-game performance to incentivize user acquisition and benefit power users, citing Solana's speed and user experience as key factors. The team said it is interested in launching FTW on Solana's next smartphone, tentatively called Chapter 2, which is due for release in 2025. The company announced a $6 million seed funding round in early 2023, co-led by Bitkraft Ventures and Framework Ventures, with participation from Delphi Digital, 32bit Ventures, Karatage, Stateless Ventures, and others. CEO Joao Beraldo said the decision to build on Solana reflects a priority to deliver the best possible experience to users and highlighted the chain's post–bear-market growth and ecosystem opportunities.
Team
No current team members are available.