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The Venture Codex

Bandai Namco Entertainment

1740 Technology Drive, Suite 600, San Jose, CA, 95110, United States

Overview

Bandai Namco is a video game publisher and developer company. Bandai and NAMCO have both fundamentally been entertainment companies. By combining and enhancing Bandai's expertise in character merchandizing and NAMCO's creative strengths through the new BANDAI NAMCO Games, we will provide a new level of sophistication in entertainment. BANDAI NAMCO Games' mission is to inspire people around the world and help them enjoy their time to the fullest. BANDAI NAMCO Games will unrelentingly seek out and take on new challenges as it aims to become the world's most admired video game maker.

Total investments
9
Lead investments
1
Investments · 12mo
0
Active investors
7

Sector focus

  • Gaming
  • iOS
  • Media and Entertainment
  • Mobile
  • Online Games
  • PC Games
Visit website

Investment portfolio

  • SuperGaming

    Participated · Series B · Aug 2025

    SuperGaming is an Indian game development studio best known for titles such as Indus Battle Royale and Silly Royale, and for producing award-winning mobile experiences. The company develops proprietary technology including the Indus Engine and SuperPlatform, a cloud-based SaaS built in partnership with Google Cloud to power hyperscale, real-time multiplayer games for lower-end devices in emerging markets. SuperGaming has pursued Web3 integration through projects like Tower Conquest: Metaverse Edition on Polygon and a Layer-3 Superchain partnership with B3 GameChain on Base to enable asset continuity and interoperable progression. The new capital will be used to expand Indus internationally (starting with Latin America in partnership with LOUD.GG), scale game development capabilities, hire top-tier talent, create new original IP, and deepen publisher partnerships. Financially, the company closed a $15M Series B following a $5.5M Series A in October 2021, with returning backers reaffirming support. SuperGaming highlights strong market validation—Indus won Google Play's "Best Made in India" award for 2024—and positions SuperPlatform as the primary focus for global expansion and developer-facing monetization and live-ops tools. SuperGaming is a Pune-based game developer that builds and publishes mobile and multiplayer titles. It has developed its own game engine for running hyper-scale, real-time multiplayer games and holds the official PAC-MAN mobile game. Its catalogue includes MaskGun (which crossed 50 million installs), Devil Amongst Us (10 million installs within four months), and Tower Conquest. The company also offers Bored, a suite of games for remote teams used in over 2,500 Slack workspaces across the US, UK, Europe and India. SuperGaming raised $5.5M in a Series A and plans to use the proceeds to expand talent by 60%, build a publishing division and market existing titles. It intends to launch a battle royale, Indus, in early 2022. SuperGaming is building a social platform that serves as a party hub for casual gamers, offering a genre of casual, social and party games. The product targets a broader audience than hard-core titles, aiming for games played by a much larger and diverse audience. The company plans to use the newly raised capital to launch its social platform and to enter international markets within the next year. SuperGaming raised $1.3 million in a seed round to fund these efforts. Founders are Roby John (co-founder and chief executive), Navneet Waraich (director of technology), and Sanket Nadhani; John previously co-founded and led Pune-based June Gaming. The article cites a KPMG and Google study projecting India’s online gaming market to grow to $1 billion by 2021 from $290 million in 2017, highlighting the opportunity SuperGaming targets.

  • Stan

    Participated · Equity · Aug 2025

    Stan operates a social platform designed for gaming creators, publishers and their communities, offering tools that blend social interaction with monetisation features for streamers and influencers. The company’s app has been downloaded more than 30 million times, with notable penetration in India’s tier-II and tier-III cities. Management plans to invest heavily in AI-driven personalisation, expanded creator monetisation toolsets and deeper publisher integrations to strengthen user engagement and revenue opportunities. Future strategy also includes scaling the platform into other mobile-first international markets. The product vision emphasises building dynamic ecosystems where gamers, creators and developers can co-create shared worlds. Financially, Stan has attracted $10.5 million in Series A funding to date, signalling strong investor confidence in its growth trajectory.

  • Look North World

    Participated · Seed · Jul 2024

    Look North World develops and publishes games with a focus on user-generated content. The studio currently has 15 original titles in development and has already developed and published five games on Unreal Engine for Fortnite. It launched a creator label to give creators artistic and technical support, a marketing budget, and long-term ownership of intellectual property, and has signed creators including Austin 'TomJank' Rodriguez and Jon 'SightedSloth' Jungemann. Financially, the company raised an additional $2.25 million in seed funding, bringing total capital raised to $4.5 million. The new funding will support development of original titles and research into how games are built using user-generated content. Look North World was established last year by veterans from EA, Bungie, and Kongreate including Alex Seropian, Jay Pecho, Patrick Moran, Kyle Marks, Aaron Marroquin, and Prashant Patil.

  • Utaite

    Participated · Series A · May 2024

    UtaiTe, founded December 28, 2022 and headquartered in Shinjuku, Tokyo, develops and operates 2.5-dimensional IP. Its core product is the UTAITE group, a singer/streamer collective launched in June 2024 that manages multiple debuting units. The company debuted 6-member unit 'すぱどり' (supadori) in June 2024 — their debut song surpassed 100,000 YouTube views within two days — and 5-member unit 'きみとぴあ!' (kimetopia!) in July 2024, which reached 60,000 YouTube subscribers within two weeks. Activities extend beyond YouTube: 'すぱどり' provided an original song used as the August 2024 opening theme for TV Asahi's nationwide program musicru TV. UtaiTe plans both online and offline events and is actively hiring to support expansion. Financially, the company completed a ¥1.0 billion Series A extension 1st close and reports cumulative funding of approximately ¥2.9 billion. The newly raised funds will be used for aggressive talent recruitment and business investments to secure the capability to produce higher-quality content for UTAITE. UtaiTe produces "2.5-dimensional" idol content by combining 2D animation characters with 3D real-world talent and supports individual creators to broaden fanbases. The company was founded in December 2022 and aims to create a new entertainment market around this hybrid format. It announced a new project called Pop✖Diff, which seeks to discover and train "singer×streamer" talents under the concept of making esports lighter and more pop. Pop✖Diff will provide illustrations from illustrator Terada Tera for audition winners and offer support including original music production, streaming equipment, and live events. Auditions for singer and streamer candidates are open on a special page through June 3. Financially, UtaiTe has raised a cumulative ¥1.9 billion and plans to use new funds to expand into music×game streaming and grow its talent-production pipeline. Utaite develops and operates 2.5-dimensional IP, producing and managing serialized IP and live events. Founded in December 2022 and based in Setagaya, Tokyo, the company positions itself as a platform to support creators, performers, and fans. Utaite aims to expand its IP portfolio continuously and pursue collaborations with games, anime, and other adjacent areas. The company plans to invest in IP development, operations, live-event production, and platform construction to maximize opportunities for creators and fans. In 2024 the company formalized a new mission and values framework as it scales its team and recruiting efforts. Financially, Utaite has raised a cumulative ¥1.6 billion to date, including the recent Series A first-close.

  • Magma

    Participated · Seed · Dec 2023

    Magma offers a cloud-based art collaboration and project management platform with a live collaborative canvas that serves as a centralized repository for project data, digital artwork, and creative ideas. The platform includes integrated version control, in-app video chat, generative AI, in-canvas tools, and a management dashboard for streamlined feedback, rapid previews, edits, storage, and access. Use cases include idea development, character design, concept art, storyboarding, art reviews, onboarding and training, and brainstorming. Magma is used by animation studios, game developers, art studios and creative higher-education institutions; partners include Pitch Dev Studios, Virtuos, Wooga, Wacom, Seneca College, and North Carolina State University. The platform hosts artists in over 100 countries, with more than 2 million users contributing to the creation of over 20 million artworks. Magma closed a $5M Seed round and intends to use the proceeds to expand its international team with key hires in operations, business development, and sales.

Team

  • Masaya Nakamura

    Founder

  • Yone Masatake

    Auditor (part-time, external)

  • Jeferson Valadares

    GM & VP of Product Development

    LinkedIn
  • Aaron Krause

    Director of Marketing

    LinkedIn