
BrainPOP
71 W 23rd St, 17th Floor, New York, NY, 10010, United States
Overview
BrainPOP:registered: (www.brainpop.com) creates animated, curricular content that engages students, supports teachers, and bolsters achievement – in classrooms, at home, and on mobile devices. Their proven and award-winning educational resources, uniquely suited for 21st century learning, include BrainPOP Jr. :registered: (K-3), BrainPOP Español:tm:, and BrainPOP ESL:tm:. Their newest offering, GameUp:tm:, highlights top, free educational games and aligns them to academic topics. All of their resources are supported by BrainPOP Educators, a free professional community more than 135,000 teachers strong. Aligned to academic standards and easy to use, BrainPOP sites host more than 11 million visits each month. Specialties animated educational content, digital content, 21st century learning tools, mobile learning, game-based learning, games
- Total investments
- 1
- Lead investments
- 0
- Investments · 12mo
- 0
- Active investors
- 0
Sector focus
- Content
- Education
- Internet
Investment portfolio
- Vidcode
Participated · Seed · Jul 2017
Vidcode offers a project-based coding curriculum that teaches students basic to advanced object-oriented programming through video-making and social-media–style projects (memes, filters, interactive games, GIFs). Its courses cover beginner to advanced JavaScript, design thinking, and interaction design, and the company is beginning to explore VR as a stepping stone to tools like Unity. Vidcode sells software, curriculum, and teacher training directly to schools and via strategic partnerships such as BrainPOP, which also embeds Vidcode’s creative coding tool across hundreds of BrainPOP topics. The startup reports growth from 1,000 schools last year to over 25,000 schools today, with concentrations in New York, California, Arkansas, Kansas, and Texas. Vidcode aims to reach 20 million students (10 million girls) by 2020. The team plans to use new funding to extend sales through more strategic partnerships and to expand its curriculum into AR/VR and more advanced coding.
Team
No current team members are available.